To animate a character,
drag blocks from the palette
to the programming area.
Tap on the blocks to see the character move.
If you want to see a description of a block,
tap on it while it is still in the palette.
Snap blocks together
to make a script.
When you tap on the blocks in the programming area
only the blocks that are connected
to the one you tapped will run.
If you want a character to return
to its starting position,
tap the reset button at the top of the screen
You can also reset a character's position
from within a script
using the blue reset block.
Tap at the bottom of a block
to change the number of repetitions on move blocks
and other behavior on different blocks.
The character will move across
or up and down
by numbers of unit blocks on a grid.
You can see the grid by tapping on the grid icon
at the top of the screen.
If you put a green flag triggering block
at the beginning of the script,
then when you tap the green flag
at the top of the screen,
the characters will first reset themselves
and then they will start the green flag script
Now, we don't really need
the blue reset block at the end of the script
unless we want the character to return
to its starting position before
we tap the green flag again.
To remove a block from the programming area,
drag it back to the palette.
Note the difference between
tapping the green flag at the top of the screen
and tapping the green flag block in the script.
The green flag block in the script
will not reset the character's position.